Act I Quests
Act I: The Sightless Eye
Rogue Encampment
The non-plying characters (NPC) in the Rogue Encampment play important roles in your efforts to complete Act I. Here is a list that points out each character's role in terms of buying, selling, identifying, and repairing items. Knowing just who to go to can save time when you are in a rush to buy a particular item or heal your aching wounds. Keep in mind that any NPC who sells items will buy any type of saleable item from you.
Warriv: A caravan master who is involved in the first two acts and helps to advance Diablo II's story. He stands near your private stash in the Rouge Encampment.
Charsi: A blacksmith who repairs, buys and sells weapons, armor and arrows/bolts. Charsi seems to have a affinity for Barbarians .
Akara: Not only is Akara important in some of the quests, she also fully replenishes your health and mana when you talk to her. This spiritual guide of the Rogues buyes and sells Scrolls, Tomes, Potions, Wands, Staffs, and Scepters.
Kasha: The leader of the Rogues is willing to hire some of her warriors out to aids you in your quests.
Deckard Cain: Your guide from the original Diablo, he is available to assist your after you complete the Cairn stones quest. Apart from sagely advice and information, Cairn will identify items free of charge for the rest of the game.
Gheed: A slick salesman who deals in Armor, Weapons, Magic Items and Keys. your can also gamble on his unidentified magical wares and possible gain Rare, Unique, or even Set Piece items.
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Quest: Den of Evil
This quest begins near the Rogue Encampment in the Blood Moor and is meant to help you cut your teeth and get a feel for your character. Before you begin this quest, more around the Blood Moor and fight until you gain a level. This will earn you a skill point and some more attribute points to improve your character. Akara will give you this speech to begin your first quest:
There is a place of great evil in the wilderness. Rashya's rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave. I fear that these creatures are massing for an attack against our encampment. If you are sincer about helping us, find the dark labyrinth and destroy the foul beasts. May the Great Eye watch over you.
Move through the Blood Moor and keep an eye out for the cavern entrance. When you discover the entrance, you can descend into the Den of Evil.
The Den of Evil consists of only one level, and the completion of the quest requires you to clear it of all monsters. The Quest log (which can be accessed by pressing the letter 'Q') will inform you of your progress. Toward the en of the quest, it will tell you just how many enemies remain for you to destroy.
As you work your way through the Den of Evil, you will meet one Unique monster by the name of Corpse Fire whose special attack (Spectral Hit does massive damage. When all of the enemies have been defeated, you will have compelted the quest. At this point, you can visit Akara who will give you a rare extra Skill Point to put into one of your character's skills.
Quest: Sister's Burial Grounds
This quest is triggered by either talking to Kasha after completing the Den of Evil quest or by stumbling across the Cemetary. When it's over, Kaska will then offer the option to hire Rogue mercenaries from her.
My Rogue scouts have reported an abomination in the Monastery graveyard! Apparently, Andarial is not conent on taking only our living. Blood Raven, on of our finest captains in the battle against Diablo at Tristram, was also one of the first to be corrupted by Andariel. Now you'll find her in the Monastery graveyard raising our dead as zombies! We cannot abide ithis defilement! If your are truly our ally you will help us destroy her.
The battle to kill Blood Raven occurs in the Burial Grounds, located off the Cold Plains. Fight your way through the Cold Plains, gaining experience and money along the way - an extra level of experience never hurts when facing an adversary like Blood Raven. When you enter the Burial Grounds you'll encounter a multitude of undead monsters. Kill off all the enemies you seek and work your way toward the Cemetery in the central area.
Eventually you'll see Blood Raven. She's fast and raises new zombies straight out of the ground to fight for her cause. Blood Raven fights with a bow and likes to run away if she takes hits. Because she's so fast you need to run to catch up with her. It's also important to remember that Blood Raven does fire damage with fire arrows, so she's one tough customer.
If you're a character class that does hand-to-hand battles, it's best to pin Blood Raven in a corner to fight her; otherwise, she'll repeatedly run away and fire arrows at you when she stops. Her "run and shoot' approach can result in you taking a lot of damage without hurting her much. When Blood Raven is dead, descend into the Crypt and Mausoleum - there's some great loot and cool items in these areas. Both the Crypt and Mausoleum are designed to raise your character's level and give them wealth, so it could hurt you not to explore these areas.
The Mausoleum and Crypt are not cakewalks, however, so expect to see a couple Unique monsters (which are random) and plenty other beasts when you venture to these areas.
Quest: The Cairn Stones
Your character should be between level 6 and 8 to approach the Cairn Stones quest. This quest is enable either by completing the Blood Raven quest or discovering the Tree of Inifuss. Once the quest is enabled, you must talk to Akara, at which time she'll tell you to get the scroll from the Tree of Inifuss (unless you've already been there).
It is clear that we are facing an Evil difficult to comprehend, let alone combat. There is only one Horadrim Sage, schooled in the most arcane history and lore, you could help us... his name is Deckard Cain. You must travel to Tristram. I pray that he still lives.
The tree of Inifuss is in the Dark Wood. To get there, you must enter the Stony Field and find the Underground Passageway.
You will face plenty of enemies in the Underground Passageway so be ready to fight. When you exit, you'll be in the Dark Wood. Here you must explore and attempt to find the Tree of Inifuss. Once again, your task is seriously challenged by a host of monsters.
When you reach the Tree of Inifuss, you must fight a Unique Gargantuan Beast that is extremely strong and fast, as well as his minions. Once they are disposed of, you can click on the tree to get the Bark Scroll, then use a Town Portal or Waypoint to get back to the Rogue Encampment for Akara's help in deciphering your new-found artifact. Once the Scroll has been deciphered, you'll be able to vist the Cairn Stones and open the Portal to Tristram.
A fight against Rakanishu and his minions awaits you at the Cairn Stones. Once he's dead, touch the stone in the order written on the scroll by right-clicking its image in your inventory to open a red portal that transports you to Tristram.
Tristram is swarming with enemies. Release Deckard Cain from his prison in the middle of Tristram to open a Portal back to the Rogue Encampment. After Cain is released, you can fight Griswold - a Unique monster who's cursed. Griswold puts up a tough fight, but he's relatively slow - a ranged attack should take him out fairly easily.
In the far (left) side of Tristram you'll see Wirt. Pick up his leg, which can at the very least be used as a weapon and may have other uses (hint, hint!). When you take Wirt's leg, his corpse will spew out all that gold he bilked you out of in the first game.
Return to the Rogue Encampment and Deckard Cain will thank you. From this point forward he'll identify items for free.
Quest: The Forgotten Tower
Finding the Moldy Tome in Stony Field activates this quest. Your character should be between levels 6-9 character to undertake this quest. When you read the Tome, you'll learn this:
...And so it came to pass that the Countess, who once bathed in the rejuvenating blood of a hundred virgins, was burned alive. And her castle in which so many cruel deeds took place fell rapidly to ruin. Rising over the buried dungeons in that god-forsaken wilderness, a solitary tower, like some monument to Evil is all that remains. The Countess's fortune was believed to be divided among the clergy, although some say that more remains unfound, still buried alongside the rotting skulls that bear mute witness to the inhumanity of the human creature.
The Forgotten Tower is in the Black Marsh, which can be reached by traveling through the Dark Wood. Needless to say, there will be all kinds of monsters getting in your way as you move through these areas, so keep a Town Portal scroll on hand at all times, and remember to activate any waypoints you come across in your travels.
When you reach the Forgotten Tower you'll soon realize that the tower has been razed and the real adventure lies underground. Enter an be prepared to hack through five levels before you reach the Countess (the boss for this quest). Each level of the Forgotten Tower has at least one Unique monster or Champion group that you must face. These monsters are generated randomly so you can't tell for sure what you will face, but these five Tower levels will keep you busy.
There are a few things to know about the Countess before you meet her. First, she's Fire Enchanted so she's capable of dealing fire damage. Specifically, the Countess likes to conjure up Fire Walls in your way, so be prepared to do some fancy footwork to avoid the flames.
Formidable minions also guard the Countess and it's important to take them out first or you'll never be able to successfully figfht her. The Barbarian's Taunt skill is excellant for this situation because the Countess won't leave the room she's in, allowing you to use Taunt to pull her minions out one at a time and kill them individually. After her servants are out of the way, move in and fight the Countess one-on-one.
Quest: Tools of the Trade
This quest is enabled after completing the Forgotten Tower quest and having a conversation with Charsi. After completion Charsi will imbue one of your items with magical properties (a significant accomplishment). To begin this quest, you should be around level 10 before you talk to Charsi.
When I fled the Monastery, I left behind my Horadric Malus, an enchanted smithing hammer. If you can retrieve it for me, I will use its magic to strengthen your equipment.
You must now vist the Outer Cloister (be sure to hit the Waypoint marker there). Follow this path to get there: move from he Dark Wood to the Black Marsh to the Tamoe Highlands to the Monastery. This is a long and arduous journey that will require you to be victorious in many battles.
Eventually, you'll work your way into the Barracks. As you fight through, you'll notice a small image on your map that looks like a hammer - this is where the Malus (an the Smith) are located.
The Smith is an Unique monster that's extra strong. There's a Devilkin and his minions in with the Smith, so tak them out before you go toe to toe with this beast.
When you've finished off the Smith, grab the Malus and return it to Charsi; she'll imbue something for you. Charsi can imbue any non-magical, non-thrown, non-socketed, non-jewelry item, making it a rare item in the process by granting it 3-5 magical attributes. Many players hold off on imbuing an item until they find a particular weapon or piece of armor that especially good. They then journey back to Charsi to get their rare item.
Quest: Sisters to the Slaughter
This is the last quest of Act I, and is given to you by Deckard Cain. When you face this quest, your character should be between level 12 and 16. After you've completed the five other quests of Act I, talk to Cain in the Rogue Encampment and he'll give you the quest while passing along some words of wisdom.
It is certain that we face the demon queen Andariel, who has corrupted the rogue sisterhood and defiled their ancestral monastery. This does not bode well for use, my friend. Ancient Horadric texts record that Anderiel and the other lesser evils once overthrew the three prime evils - Diablo, Mephisto, and Ball - banishing them from Hell to our world. Here they caused mankind untold anguish and suffering before they were finally bound within the Soulstones. Andariel's presence here could mean that the forces of Hell are once again aligned behind Diablo and his brothers. If this is true, then I fear for us all. You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.
To reach your destination, you must travel to the Barracks, down three levels of the Jail, onward to the Inner Cloister, then to the Cathedral, and finally into the Catacombs. Your battles in the Jail will be difficult. Often you'll take damage from enemies behind bars - you cannot immediately reach them, but they can still use ranged weapons against you. After passing through the three Jail levels, you'll find yourself in the Inner Cloister where you'll face a Unique Spike Fiend by the name of Flame Spike the Crawler. Eliminate the creature and then proceed to the Cathedral.
Fight your way through the Cathedral to the Catacombs entrance, then descend and get ready for a rough ride. There are plenty of randomly generated Unique and Champion monsters to face in the Catacombs, so be sure to hit the Waypoint marker on level 2 - you'll probably need to use it.
There's a small room in the Catacombs level 4. Clear it and the surrounding area, then open the double doors to face Andariel. Andariel is tough, scary, and a vicious opponent. In addition to her other attacks, she throws out a lot of poison, so anything you have that can give you poison resistance will help considerably. Some items have Poison Resistance, and the Paladin's Cleansing Aura is excellent - it will help everyone in your part in Multiplayer.