Act II Quests
Act II: The Secret of the Vizjerei
Lut Gholein
As in the Rogue Encampment, the NPCs in Lut Gholein play important roles in your efforts to complet Act II. This list gives a brief description of each character's role in this act.
Warriv: After providing your transportation from the Rogue Encampment, he is now setting up trade routes in Lut Gholein.
Lysander: This addled alchemist buys and sells Potions, Keys, and various other items.
Fara: A former paladin, she automatically replenishes your health and mana when you deal with her. Fara also repairs and sells Armor and Weapons, both mundane and Magical.
Deckard Cain: Coming with you from the Rogue encampment, he continues to identify your needs as well as any items you may find.
Atma: The owner of the public house, she is looking for a hero to avenge her murdered husband and son. Atma gives you the Radament's Lair quest.
Geglash: The town drunk who offers a few laughs and some cryptic information on the current state of affairs.
Drognan: This aged sorcerer buys and sells Staffs, Scepters, Wands, Scrolls, Tomes and Health Potions.
Griez: In charge of guarding the city, he also hires out his well-trained mercenaries.
Elzix: His days as a renowned bandit behind him, he buys and sells Weapons and Armor. He is also willing to let you Gamble on his unidentified magical items.
Jerhyn: The troubled young leader of Lut Gholein.
Kaelan: A Guard of the Palace.
Meshif: The captain of a ship that will be your eventual transoport to the next Act.
Quest: Radament's Lair
Since Atma has a personal stake in Radament being destroyed, she is the one who assigns you this quest. Your character should be between level 16 and 18 by the time you reach this quest. She provides you the following valuable information:
In the sewers below our city, there lurks a horrid creature that hungers for human flesh. The creature has killed many , including my son and my husband. If you destroy it, I will reward you. Please be careful though, that beast has taken enough from us already. The sewer entrance is through the trap door just up the street.
Once you enter the Sewers, you must pass through several levels before you reach the are where Radament is located. Be sure to hit the Waypoint marker on Level 2 of the Sewers in case you die. This will make your journey back much quicker. There are plenty of new enemies in the Sewers; you'' typically face Burning Archers and Burning Dead, so ready an item that gives you fire resistance. When you reach Radament, you'll have a tough fight. Radament can poison you, and he's also magic resistant, which can make life hard for the Sorceress. He's also surrounded by his minions, which he can resurrect after you've killed them. Using cold based or freezing attacks is an excellent way to deal with Radament because if you can shatter one of his servants, it's gone forever and cannot be resurrected. Likewise, when the Necromancer uses Raise Skeleton on a fallen minion, it means that it can no longer work in Radament's favor.
When Radament is dead, pick up th Book of Skill that he drops and read it to get an extra skill point! Take this scroll to Cain and you'll receive an important new quest.
Quest: The Horadric Staff
Once you have delivered the Horadric Scroll to Cain, he will send you on a quest for the Horadric Staff. He also reveals some important details when describing your quest:
Ahh... The lost Horadric Scroll! What a fortunate turn of events...
As the last living Horadrim. I alone have knowledge of its meaning. Now, to read the Horadric runes it bears... Hmmm...
The Horadric Mages, after binding Baal within tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door. After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them. The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you.
Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha's Burial Chamber.
This quest is the long and most involved you've undertaken thus far in Diablo II. The three items you need to obtain are the Horadric Cube, the Horadric Shaft and the Viper Amulet (top of the Horadric Staff). The first piece you need to find is the Horadric Cube, which is somewhere on level 3 in the Halls of the Dead, located in the Dry Hills.
When you get to level 3 of the Halls of the Dead you'll find a Unique Sabre Cat guarding the Horadric Cube, along with a bevy of other monsters that would like nothing better than to destroy you. Once these enemies have been dealt with, pick up the Horadric Cube and put it in your inventory.
The next item you'll need is the Horadric Shaft, which you'll find on level 3 in the Sand Maggot Lair, located in the Far Oasis. The Shaft is guarded by a Unique monster called Cold Worm Devourer. This monster will be only part of the enemy equations in your quest to obtain the Horadric Shaft, so be prepared to fight long and hard, and carry potions and Town Portal Scrolls with you.
The final item you must acquire to complete the quest is the Viper Amulet. You'll find it on level 2 of the Claw Viper Temple in the Valley of the Snakes which is past the Lost City, and then beyond the Far Oasis. You'll meet a host of enemies in the Clw Viper Temple, and when you come to the Viper Amulet you must fight a Unique monster named Fang Skin. This beast is extremely fast and presents a challenging battle. Take along plenty of Thawing potions and some Cold resistance would be a good idea. Once the last of the quest is in your inventory, head back to Lut Gohlein and visit Deckard Cain to have him identify both parts of the Staff. Then follow his directions carefully to restore it to usefulness.
Quest: Tainted Sun
If you complete the Horadric Staff quest, then the Tainted Sun quest is already complete. If you haven't accomplished this yet, then Tainted Sun is a stand-alone quest. Your are tasked with your new quest when you enter the Lost Citry. The sun goes out and you must find the Viper Templete and destroy the evil altar (thus releasing the Viper Amulet) to to undo the evil that has blackened the day.
Quest: The Arcane Sanctuary
Drognan in Lut Gohlein gives you the quest to seek out the Arcane Sanctuary. After you kill Radament, Jheryn will give you the Seven Tombs quest. Drognan will active the Arcane Sanctuary quest, which will allow you to enter the palace. You'll proceed through the Harem to the Palace Cellar, where wou'll find the Arcane Sanctuary. When accepting this quest from Drognan, he gives you some advice:
I've been researching the old records, trying to find the location of Tal Rasha's Tomb. Though I haven't found the Tomb itself, I may have a good lead for you. The great Vizjerei Summoner, Horazon, built the Arcane Sanctuary somewhere around her. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. He kept a close eye on great events, too - such as the imprisonment of Baal within Tal Rasha's Tomb.
if you could find Horazon's Sanctuary, I'm sure that it would hold some clue as to the Tomb's location. Though I doubt Horazon is still alive, you must proceed with caution. There's no telling what could be waiting inside. When I spoke of this with Lord Jerhyn, he asked that I send you to him. Perhaps he knows of a secret entrance or the like.
In Lut Gohlein, go to the Palace and request entrance. Once inside, descend to Harem level 1, then further to level 2. Of course, the Harem is not easy; you'll have enemies to fight the whole way, so be prepared.
After the Harem you'll proceed through three levels of Palace Cellar, eventually finding the entrace to the Arcane Sanctuary. Fire Eye, a Unique Sand Raider, guards this passage. Destroy this monster to finish the quest, then enter the Arcane Sanctuary. Enter the sanctuary and start working your way through it. Be absolutely sure to hit the Waypoint in the middle of the Sanctuary because it's entirely possible that you'' die in this area and will need to get back quickly.
Quest: The Summoner
This quest is activated when you meet the Summoner in the Arcane Sanctuary. During this encounter, he'll taunt you with a tortured laugh.
The Summoner is imprisoning Horazon. When you find him, you must destroy him. Resistance to cold is important when fighting the Summoner because he uses Ice Blast. The Paladin's Resist Cold aura is very useful in this situation and will not only help the Paladin, but also any part members (in Multiplayer), as well. As a rule, it's best to use ranged weapons against the Summoner rather than getting into hand-to-hand combat because he packs a substantial punch.
Quest: The Seven Tombs
Jerhyn gives you this quest. He tells you that you need to search for Diablo himself, and that search will take you to Tal rahsa's tome. Here you must find the chamber with the circle of seven symbols, place the horadric staff in the receptacleand kill Duriel. Thus begins the quest for the seven tombs. Jerhyn has some advise to give during this exchange.
I have heard of your many deeds of skill and bravery. I feel I can trust you with something I have been hesitant to speak of...
Drognan and I have concluded that the Dark Wanderer who passed through her recently was Diablo, himself! Drognan believes that Diablo is searching the desert for the secret tomb where the great Horadrim, Tal Rasha, keeps Baal imprisoned.
You must find Diablo and put and end to the terrible evil that has fallen upon our city! Drognan is wise and is sure to have some helpful advice for you as to how Tal Rasha's tomb may be found.
It may take you quite some time to find the Tomb. May you be ready when you do.
Take the portal to the Canyon of the Magi. When you arrive, touch the Waypoint marker in case you need to go back. You must now find the Tomb of Tal Rasha (by matching the symbols). Once inside the chamber, place the staff in the Horadric Orifice; this will blow a hole in the wall and open a doorway to the tomb of Tal Rasha. You must then kill Duriel.
When fighting Dureiel, it helps to have something that reduces freeze/cold duration, because Duriel will use this magic on you. It is important to note, however, that his chilling field is a Demonic power and not an Elemental magic, so resistances to cold are ineffective in staving off this attack. Keep Duriel at a distance and you'll fair much better that if you engage him in close combat. Duriel closes fast and has a powerful melee attack that will do both stun and knock back. He also has a huge amount of hit points, so you'll have to pound away to take him out.
The one exception for the ranged-weapon is the Barbarian. His powerful abilities in melee attack make it best to go toe-to-toe and use Double Swing with two weapons against Duriel. Once Duriel's dead, click on Tyrael the Angel to free him. Tyrael deliver's a speech and a portal to Jerhyn opens (near palace steps). Back in Lut Gohlein, go to Meshif and head East.
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